Drilled/Slotted Rotor (Stage 5)

I created this for fun in my spare time. It is baked from a high poly mesh I created down to this low poly mesh (1,336 triangles and (1) 1024 map)

Second Avenue Subway

This was a project we created specifically for Unreal Engine. It was fully interactive for the Q&A and Interview. It also runs at 100FPS on the Oculus Rift.

Relaxation

I saw a photo of a bathroom, so I recreated it and changed up the color scheme a bit. Modeled in Maya, rendered in 3ds Max with VRay.

Goals

I wanted to pay homage to the beautiful design of Holger Schubert. He creates such simple, elegant pieces. I also modeled & textured the Dodge Viper. Created using 3ds Max, Substance Designer & Unreal Engine.

Atelier in Ushimado

I loved the simplicity of the shapes of this home, so I recreated it and gave it some warmer hues so it felt more inviting. Created in 3ds Max and VRay.

Lufthansa

This was a simple compositing exercise. I found a free plane model online with rights to the usage and set up the materials so it was ready to be comped into this scene using Keyshot (30 day demo).

Subway & Props

This scene was created using 3ds Max, Substance Designer & Unreal Engine. All PBR materials and modular assets built for VR.

V8 Wet Rod

This was a collaboration with Kurt Strand. He needed a 3D model built of his idea, so I helped him out. Created in 3ds Max, VRay & Keyshot (30 day demo).

Historic Site

This was modeled and rendered in 3ds Max with VRay. Textures done in Photoshop.

Land Rover Defender SVX

This was modeled & textured in 3ds Max using supplied photo refs. Textures done in Photoshop. Triangle count is 37,375

Seat Exeo

This was modeled & textured in 3ds Max using photo refs off the internet. Textures done in Photoshop. Triangle count is 15,000

Nissan Frontier BAJA

This was modeled & textured in 3ds Max using supplied photo refs. Textures done in Photoshop. Triangle count is 20,000

Ducati 999R

This was modeled & textured in Maya using photo refs. Textures done in Photoshop. Triangle count is 35,000 (including wheels)

Chevrolet Camaro

This was modeled & textured in Maya using supplied photo refs. Textures done in Photoshop. Triangle count is 31,000

VW Golf GTi

This was modeled & textured in Maya using photo refs. Textures done in Photoshop. Triangle count is 30,000 for the interior. 50,000 for the interior. All fully textured.

Saleen S7

This was modeled & textured in Maya using CAD data for some portions and photo refs for the rest. Textures done in Photoshop. Triangle count is 30,000 for the exterior and 50,000 for the interior. Everything is fully textured, including all dash buttons for AC controls, radio, etc.

BMW Z4 GT3

This was modeled & textured in 3ds Max using blueprints. Textures done in Photoshop and Substance Designer. Triangle count is 20,000