Approximately 50,000 triangles for the interior.
This was box modeled in Maya. Poly count is around 30,000 triangles for everything. Textures created in Photoshop
I have been a professional 3D Artist since 2003, where I started working for Rockstar Games (formerly Angel Studios) in San Diego, CA. I worked there for 5 1/2 years and while I was there I had the opportunity to work on the R* titles below. I learned a lot from a LOT of talented rockstars and can’t wait to play their next game! After I quit my job at Rockstar to move back to the Midwest to freelance from home full-time, I contributed to 3 more racing titles, including Forza Motorsport III, Blur Racing & Simraceway before I decided to focus more on environment work. I now work at HNTB Architecture where I constantly strive to learn more and improve my skills. The work I do there is usually not public, so I can’t really show much of anything I do at HNTB. To help alleviate this, I work when I get home, late into the night usually, on personal projects that I CAN show on...